The thing about Indie games is that they allow a developer to create whatever they want. The only restriction they have is their own imagination whereas bigger developers are constantly under pressure from larger figure heads. In the case of Don't Die Mr Robot though I feel that the developer's imagination may have got a little bit out of hand.
Pages
▼
Friday, 5 December 2014
Review: Don't Die Mr Robot (PS3/Vita)
The thing about Indie games is that they allow a developer to create whatever they want. The only restriction they have is their own imagination whereas bigger developers are constantly under pressure from larger figure heads. In the case of Don't Die Mr Robot though I feel that the developer's imagination may have got a little bit out of hand.
Review: Tales From The Borderlands - Zer0 Sum (PS4)
Review copy supplied by Telltale Games
Let us start with a question. What happens when Telltale games and 2K site next to each other at an awards show? Well, a Telltale and Borderlands Mash Up, that is what. It sounded bonkers when it was announced and some (myself included) thought it would never work. Not that i doubted any of the studios, it was that up to this point telltale have been known for telling deep serious takes and well, Borderlands is the complete opposite. Having sitting down for just over a couple of hours with episode one (Zer0 Sum) i was proven wrong within the first 5 minutes.
Thursday, 4 December 2014
Review: Persona 4 Arena Ultimax
Persona 4 Arena Ultimax
Platform: PS3/Xbox 360
Price: £29.99 from Rice Digital (prices may vary elsewhere)
Release Date: Out Now
In advance of writing this review it occurred to me what sort of a “theme” would be appropriate for describing Persona 4 Arena Ultimax (hereafter referred as just Ultimax). That theme would be “The Best and Worst of Both Worlds”. After all, the story is about two groups of Persona users uniting a second time to stop a world ending threat, with all of their individual good and bad qualities on display as they fight shadowy duplicates and overcome personal trials. But it’s more than that, as we also have Arc System Works and Atlus once again collaborating on this sequel to Persona 4 Arena, and bringing their respective talents to the table. Ultimax, serving as the follow up, was an opportunity for Atlus and Arc Sys to build on the somewhat shaky foundation they had previously laid. Question is: just what did they build with it?
Platform: PS3/Xbox 360
Price: £29.99 from Rice Digital (prices may vary elsewhere)
Release Date: Out Now
In advance of writing this review it occurred to me what sort of a “theme” would be appropriate for describing Persona 4 Arena Ultimax (hereafter referred as just Ultimax). That theme would be “The Best and Worst of Both Worlds”. After all, the story is about two groups of Persona users uniting a second time to stop a world ending threat, with all of their individual good and bad qualities on display as they fight shadowy duplicates and overcome personal trials. But it’s more than that, as we also have Arc System Works and Atlus once again collaborating on this sequel to Persona 4 Arena, and bringing their respective talents to the table. Ultimax, serving as the follow up, was an opportunity for Atlus and Arc Sys to build on the somewhat shaky foundation they had previously laid. Question is: just what did they build with it?
Wednesday, 3 December 2014
Review: Cherry Tree High I! My! Girls! (PC)
~Laugh, and the world laughs with you~
Cherry Tree High is a much loved slice-of-life adventure game released on PC a few years ago. Its humorous characters & story, coupled with its simulation gameplay that allowed you to partake in activities, meant it was a hit amongst doujin fans in the west. Some folk though didn't appreciate how the release was westernised, and now we have the de-westernised release via Nyu Media with an added surprise. A short & sweet visual novel based sequel has launched alongside the re-release and that's what we are going to take a look at today.
Review: Aqua Kitty Milk Mine Defender DX (PS4/Vita)
Sometimes I wonder where some developers get their ideas from. Aqua Kitty is a perfect example. This retro inspired shoot em up has a back story which could only have been thought up after a round or two at a pub!