As the Hyperdimension Neptunia series continues to grow in popularity, it was always going to be a matter of time before the other goddesses were going to get their chance in the spotlight. Which brings us to Hyperdevotion Noire. A strategy RPG from Sting gives the release a surprise variety to the main series as it joins the ranks of other spin offs trying new genres. Does this fare well compared to the stalwarts of this sub genre? Let's have a peek..
Friday, 27 February 2015
Thursday, 26 February 2015
Review: Dengeki Bunko: Fighting Climax (PSVita)
Have you ever thought, hey wouldn’t it be awesome if a game
development studio came together and made a fighting game featuring all of my
favorite anime characters? Well guess
what, your pleads have been heard, the great folks over at Ecole Software and
French Bread studios have banded together to develop the game you’ve always
wanted, Dengeki Bunko: Fighting Climax.
Otaku Review: 7th Dragon (NDS)
There be Dragons Here
7th dragon is a role-playing video game for
Nintendo DS developed by Imageepoch and published by Sega in Japan on March 5,
2009.
Wednesday, 25 February 2015
Review : Magical Beat (PSVita)
Does it beat the competition or is it just tone deaf?
Magical Beat for Vita by Arc System Works is a rhythm based falling blocks puzzler with a fighting twist, taking its cues from games such as Tetris, Super Puzzle Fighter II Turbo and Lumines. Sadly for this title it never really seems to match up with the quality of its predecessors or the scope of its vision.
Tuesday, 24 February 2015
Monday, 23 February 2015
Review - Under Night In-Birth Exe: Late (Ps3)
Otaku Review: Under Night In
Birth Exe: Late
Platform:
PS3
Price: £30 from Amazon.co.uk
Release
Date: Out Now
Review code provided by NIS Europe
Review code provided by NIS Europe
Note: This is a re-run of my previous review of the Japanese version of Under Night In Birth Exe: Late from Sept 2014. The only difference between the Japanese version released around then and the EU version available now is the addition of English text and voice acting, and as such the review still stands as it originally did.
What makes a good fighting game?
What makes a good fighting game?
Opinions
on this will vary. Some people say a colourful cast of characters. Some might
say a variety of features such as a full story mode or even a Streets of Rage inspired affair. Perhaps a plethora of unlockables, concept art and other goodies?
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