Wednesday, 2 October 2013
Localization Prospect: Fairy Fencer F
Idea Factory International office being opened in California and headed by former NISA president Harusato Akenaga. With IF now having their own localising/publishing branch in the west, I think its safe to assume that we may get more games from the likes of Compile Heart etc in the west. I'm not sure how it all pans out for NISA though as I'm sure they may not be too happy with losing franchises that, while niche, have garnered quite a following in the west. I hope this means we get the Neptunia Vita games in the west now! Ill scream like a fan-girl if that announcement follows soon. This all leads to some a new type of post for me to start. While I do Reviews, Previews, Retrospectives & News at the moment - I'm going to be doing these Localization Prospect posts now too. These will focus on Japanese titles that have a good chance of being localised, or are already in the process of being brought over. So today I'm going to focus on the soon to be released Fairy Fencer F, which has a good chance of coming to the west due to recent developments with IF and demand across the web seeming unusually high.
A long time ago there was a conflict between a goddess and an evil god. The two deities didn’t fight directly, but created a large number of special weapons for others to use. Eventually, these powers sealed each other and the power vanished from the world. Fast forward to modern times where these leftover weapons are called "Furies" and warriors that wield them are "Fencers." Fury weapons are said to be incredibly powerful, so Fencers constantly scramble to acquire them. By a strange coincidence, two fencers, Fang and Tiara, get caught up in the struggle between the goddess and evil god.
The story does sound like it has potential to be pretty deep and intriguing. With it being developed by Galapagos RPG/Compile Heart, the Neptunia devs, I would hazard a guess its storytelling will be in a similar style to other series they are known for. Yes, that means Visual novel-esque dialogue with the odd in-game engine cutscene. Compile Heart don't have the astronomical budgets that the more mainstream developers like SquareEnix give to their Final Fantasy series, so don't be expecting anything like sumptuous pre-rendered cutscenes with photo-realistic detail. Lets hope the potential for the story is realised though as most of the other aspects of the game sounds just as, or even more, promising.
Trailer showed some of the combat system so that's confirmed. I can see it playing similar to the Neptunia series, so if that's not your cup of tea then you may avoid it.
Yoshitaka Amano & Final Fantasy composer Nobuo Uematsu have both worked on this title. This news alone was enough for the hype machine to start rolling online when it was announced earlier in the year. There are screenshots floating around so we can at least get a glimpse of how the game will look, I don't think these niche developers have the budget or the need for 'bullshots' so its safe to assume they are genuine. Graphically it looks to be similar to Victory, except those enemy character models look to be superbly detailed. Its not just me that sees that? You can tell the artist of the Date-A-Live anime has worked on this with the character designs. I'm just hoping that the framerate issue that plagued the Neptunia series has been fleshed out. It was defiantly baffling as to why it did have issues. I would recommend looking at as many trailers as you can find for the game to see if its style suits you.
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