Platform:
PC
Price:
Varies (see the link for available retailers)
Release
Date: Out Now
I’m
going to let you in on a secret here, or perhaps more an unwritten rule.
Plot
holes do not matter if A) the characters are the driving force of a given
narrative and B) the plot holes do not significantly undermine the growth or
arcs of said characters.
I
bring this up because there is no genre of fiction more fragile, more
intrinsically susceptible to plot holes, than that of time travel. While
writing this review, as something to have on in the background, I was watching Terminator 2: Judgment Day. There one could bring up a
myriad of plot holes from the time travel elements, but as
I mentioned before, they matter not one jot in the face of a compelling character driven narrative like in that film.
But
what the devil does this have to do with Steins;Gate, you might ask? Well,
Steins;Gate arguably fits in the same category as Terminator II (minus the
wonderful Arnie moments), in that if one took a long, hard look at it,
like a house of cards built on the San Andreas fault it would all fall apart
easily. But stories are not houses even though people might live in them, and a
shaky foundation is not necessarily to the detriment of the overall product.
Especially not when said product is a great comedy, romance, thriller and love
letter to nerd culture all rolled into one.
I
came to Steins;Gate in perhaps the most roundabout way possible. Back in mid to
late 2013 I had begun delving into anime and the Steins;Gate anime was
recommended to me. Twenty six episodes later I had finished it, but to this day
it still sits comfortably in my personal cream of the crop as far as anime that
I have seen goes. I learned that Steins;Gate was actually an adaptation of a
visual novel, and decided, given the rule of adaptation decay, that surely the
original would be superior, and with a recent US English translation release the time was ripe. For me personally however, it didn't quite work out as I'd hoped, but I'll get to that soon.
I am admittedly unfamiliar with visual novels, only really having experienced the
story modes from Arc System Works’ fighting games like BlazBlue: Chronophantasma before coming to Steins;Gate,
but if it is anything to judge by, the manner in which it works is that there
are certain points where dialogue choices or responses can be chosen that
flavour the story but, at least for the first half of the game, have no
significant impact on the plot. Where Steins;Gate differs though is that this
is conducted entirely through Okabe’s cellphone. Furthermore, this happens
during dialogue, so it’s far more organic than traditional dialogue trees where
characters simply sit on their hands until you make a choice. Time, ironically,
is limited when it comes to responding to phone calls or texts. This is a
definite plus for Steins;Gate’s immersion factor, keeping you engaged for the
next message or call, and ignoring them outright does have consequences even if
just for flavour. The game also features a nice selection of in-game options, achievements and the like, although irksomely the fullscreen function isn't available until you start the game proper which is a bit odd.
The
plot itself is quality entertainment, but it suffers from an issue of pacing.
Right up until the midpoint of the story where the shit really hits the fan,
things proceed at a moderate speed but nothing of great significance happens
beyond a grim moment with Kurisu at the opening of the story. This can be
frustrating, especially in hindsight once you do hit that midpoint as the story
will then grip you by the throat and never let go. Despite the dark places the
story goes, it somehow still manages to blend in genuinely funny comedic moments without ever
being tonally dissonant, which in of itself seems like something only a mad
scientist could accomplish. As a wannabe writer myself, I know I’d probably never be
able to pull off this kind of verbal alchemy where the story literally goes from The Time Warp to Time After Time without feeling jarring. Furthermore, like hundreds and
thousands sprinkled on an ice cream scoop, the story is chock full of wonderful
pop culture references to both geek culture and of course to time travel stories, even all the way back to H.G.
Wells. If you’re familiar with my reviews you probably know I like to make a
good joke or reference myself, but any I could do here would be redundant as
the story will very likely already have made it itself. After all, what do you
reckon the “D” in “D-Mail” stands for? I’d also be remiss if I didn’t
mention how the story handles scientific facts, and while I doubt it holds up
to scientific rigour, the fact that there’s a glossary to explain terms like
Superstring Theory in an accessible way reminded me of how such concepts were
handled in works like those of Stephen Baxter and Isaac Asimov, so kudos there.
There
is a character, a member of the Future Gadget Laboratory later in the plot,
named Urushibara Luka. Luka is a man, but is so feminine that everyone assumes he’s a girl. He struggles with his gender identity, and ends up using the D-Mail
to alter the past so that he becomes a woman. Now, this ties back to my earlier
point about plot holes, as even by the admission of the other characters
sending a message back in time to Luka’s mother to alter her diet should have
no effect on the gender of her child at all. It’s scientific guff to make the
plot go. But what comes of it is character moments and points around Luka that
the writers of Steins;Gate should be proud of. Once the timeline alters and
Luka becomes a girl, she acts and looks no differently to how she previously
did beyond one or two specific moments. The characters treat her no differently
beyond Okabe, and only because of his ability to retain the knowledge of the
previous worldline where Luka was a boy. This character point is clear: gender
is irrelevant to defining a person, and what makes a person worthwhile has
nothing to do with their chromosomes whatsoever. This is all shown rather than
told, and it completely outclasses what Atlus were trying to do with Naoto in
Persona 4. Handled differently, this plot point would’ve have sunk Steins;Gate like
the Titanic II (both the film and the boat) but instead it galvanises
it, and champions identity as a function of personality and not of gender, an
admirable message all around.
The
job of the reviewer is to offer an opinion on a product to that product’s
target audience, ie to buy or to not. But all reviews are subjective, and my
personal dislike of the visual novel format is simply that; a personal one. On
paper the anime and the visual novel have advantages and disadvantages over
each other; the anime has an extra episode that wraps the story in a nice
little bow, while the novel has extra endings depending on your choices. The
anime has fluid animation rather than static characters, the visual novel has
more content overall and multiple endings. But these are just points on the paper, and not anything
you can objectively quantify.
To
rewind to the beginning, Steins;Gate might have plot holes, but I gladly accept
them for how they grant us a better look at the characters, and that, to me, is
how all time travel should be handled. Time moves on in a linear fashion, but
only if the characters move with it does it truly matter, as it does here. Simply excellent.
Who Should Buy?
- Anyone who likes character driven narratives, time travel or geek comedy will find plenty to enjoy in Steins;Gate.
Who Should Avoid?
- If you're not a fan of visual novels, despite the more organic phone mechanism Steins;Gate won't change your mind. But if that's the case, buy the anime instead. You won't regret it.
- Shadon1010 once caused a time paradox just to hear Paul Eiding yell at him for five minutes. Totally worth it.
Who Should Buy?
- Anyone who likes character driven narratives, time travel or geek comedy will find plenty to enjoy in Steins;Gate.
Who Should Avoid?
- If you're not a fan of visual novels, despite the more organic phone mechanism Steins;Gate won't change your mind. But if that's the case, buy the anime instead. You won't regret it.
- Shadon1010 once caused a time paradox just to hear Paul Eiding yell at him for five minutes. Totally worth it.
If youre not big on Visual Novels then yeah I agree it is difficult to recomend them as they trully are an aquired taste and a genre that grown on you over time. For anyone into Visual Novels "Sekai Project" is currently conducting a poll gauging the communities interest In "Key's" works. So if you want Clannad, Air, or Kanon to see a western localization please take some time to answer there survey:
ReplyDeleteWoops I lost the link as soon as I can find it Ill update this comment!
I definitely can't disagree there. But for those who haven't tried visual novels yet, I would argue Steins;Gate is an excellent starting point. If nothing else, even if visual novels turn out not to be your thing by it's end, the actual meat of the story itself will have been worth the journey.
ReplyDelete"I’m going to let you in on a secret here, or perhaps more an unwritten rule."
ReplyDeleteThen you wrote the unwritten rule, bastard. :)
I enjoy the VN type games on Vita (Virtues Last Reward, 999) but i just find it hard to make the jump to PC, when you go into PC territory i find it harder to know if what you are going to be reading is going to be well made or not because the amount of content in Japan that is subpar.
The anime and the visual novel have the same problem in that the story really doesn't get going until around the Episode 6/Chapter 5 mark. But once it does, the momentum is unrelenting and it will have you hooked.
ReplyDeleteAnd yes, I wrote the unwritten rule. I'm basically going to form my own version of Fight Club for literary devices. =p