Review - Guilty Gear Xrd Sign
Platform:
PS3/PS4
Price: £32 (approximately, will vary between PSN regional stores and costs of physical copies)
Release
Date: Out Now
This
review comes in two parts: the main course here and a supplementary article
on Guilty Gear Xrd Sign’s Story mode that will follow later in the week. This main review is spoiler free and
for optimum enjoyment, I strongly suggest you stick a metal track of your
choosing on in another tab, it'll help set the tone for what is to come.
I have
had a bit of a rocky relationship with Arc System Works. I enjoy their games a lot but they simultaneously frustrate me to no end with some baffling decisions in various respects: wonky character balance, bad netcode, plots that read like crap fan
fiction and so forth. We’ve had our differences, suffice to say. Yet to be
fair to Arc Sys they’ve had their own problems, specifically with the Guilty Gear franchise, that which put
them on the fighting game map in the first place. For some time you see Guilty Gear as an intellectual property hasn’t been under their direct
control, which led to the creation of Guilty
Gear 2: Overture, not a bad game in its own right but not a fighting game
either. That being said, whatever behind the scenes business decisions that led
to Guilty Gear leaving Arc Sys’ hands
have now been reversed and their prodigal franchise is back home. And with it,
I feel, some strong reassurance that Arc System Works haven’t lost their way.
Guilty Gear Xrd Sign
(hereafter referred to just as GG Xrd)
picks up sometime after the conclusion of the events in Guilty Gear 2: Overture. For the most part, things are back to
normal: Sol Badguy (yes, if you’re not familiar with the series he is indeed
called Sol Badguy, although Sol Badass might be more appropriate) continues to
travel the world with Sin Kiske, his protégée and the son of longtime rival Ky
Kiske, while Ky himself continues to rule the kingdom of Illyria in relative
peace. Then, a small girl appears and threatens to blow up the world (as you
might expect). With the offer of a fat pay day of one million Bison
World Dollars from Ky, Sol sets off with Sin in tow to defeat this new challenger,
Ramlethal Valentine, as events begin to unfold that will, as always, change the
world.
Arc
System Works have historically created 2D fighters, although to be truthful
that’s not entirely accurate; BlazBlue’s various iterations were created in 3D
but then translated into 2D sprites. GG Xrd however marks Arc System Works' first fully
fledged 3D fighting game, even if it takes place entirely on a 2D plane as far
as actual gameplay goes. Created using the Unreal 3 engine, I firstly have to
remark how stunningly gorgeous this game is in nearly every respect. Given the Unreal
engine’s history in AAA game development (you may insert your own Guilty Gears
of War joke here) and its propagation of the brown spectrum of colour, GG Xrd stands out as a bright, colourful affair, rendered in a beautiful yet fluid
anime style that brings characters old and new to life. The PS3 version sadly doesn't have the graphical fidelity of the PS4 equivalent thanks mainly to a lack of anti-aliasing, but it still looks great regardless (although if you can choose between the two then the PS4 version of GG Xrd is the one you should pick)
GG Xrd brings back a good chunk of the cast from Guilty Gear XX Accent Core +R, although
inevitably some fans will be disappointed that certain characters
didn’t return this time around (particularly with the prospect that they might
return in future iterations or as DLC) but I’m willing to give Arc Sys a pass
on this given the amount of work it must have taken to create each individual
character that did return in the new engine. Newcomers include Ramlethal, the “Diva of
Despair”, Elphelt, whose creation I assume was inspired by Billy Idol’s White
Wedding, Bedman, who sadly makes no mention of Metallica’s Enter Sandman in his move list, the
previously mentioned Sin Kiske and Leo Whitefang, the "Lion King" and writer of his own dictionary of how awesome he is. At any rate, the new additions are
very welcome to the roster. Also, because GG Xrd's moveset is based mostly of off
Guilty Gear XX Reload, the balance is broadly the same but unfortunately it’s
not quite as even as I’d like. Millia, Zato and Ramlethal in particular can be
overwhelming if played at a high level and Potemkin languishes at
the bottom of the tier list. That said, as there are no pure zoning characters
in GG Xrd, matchups thankfully are not often annoying cases of keep away like it
can be in BlazBlue: Chronophantasma.
In
terms of the actual fighting, GG Xrd plays most similarly to Guilty Gear XX Reload in terms
of its system mechanics, even the universal frame data governing things like
jumping across all characters is identical. Similarly, the movesets of each
character are practically the same in look and frame data to their older
counterparts, but there have been some revisions. Dusts now have a corner
variant that wallsticks an opponent while the jumping Dust moves now
automatically home in on the opponent, so Impossible Dust no longer exists but
it makes them easier for new players to utilise. Force Breaks, Force Roman
Cancels, Slashback and various moves introduced from Guilty Gear XX Slash
onwards have been removed in favour of reverting GG Xrd to resemble the movesets
offered in Guilty Gear XX Reload. There are new moves of course such as Sol’s
Kudakero dive kick and Ky’s Grinder mechanic that freshen things up while still
providing that back to basics feel. The biggest revision however is to the Roman
Cancel system; apart from the removal of Force Roman Cancels, there are now
various colours of Roman Cancel available: Yellow during a move’s startup or
even in neutral for 25 Tension, a standard Red for 50 Tension during a move’s
active frames or during an opponent’s hit or blockstun, and lastly the rarer
Purple for cancelling a whiffed move’s recovery frames, also for 50 Tension.
All varieties of Roman Cancel also now trigger a time slow effect that makes it
much easier to link certain otherwise impossible combos together, but the time
slow effect also serves a useful defensive purpose against things such as
Elphelt’s grenades. Speaking of defensive options another new addition is
Blitz Shield, a parry mechanic of sorts for the cost of 25% Tension that leaves
an opponent open if you catch an attack with it. Lastly there’s DANGER TIME,
which I’ve put in capitals to make it sound more awesome than it actually is,
as it only happens occasionally on two attacks clashing which are rare enough
occurrences as is and its benefits don’t seem that useful. All in
all, if you’re familiar with Guilty Gear’s previous incarnations or BlazBlue, you’ll
feel right at home in GG Xrd, but I should note that it is stricter on its input
accuracy.
Oh,
and one other thing: it’s now possible under certain conditions (match point,
low life) to combo into Instant Kill attacks. And they’re all glorious to
watch. Like, seriously, just look up videos of them on YouTube, preferably the
1080P 60 FPS versions, and you’ll know.
GG Xrd sports a couple of modes for online and offline play. Offline there’s your
standard Arcade and Versus CPU/Player modes. There is also MOM mode, which is semi
similar to Abyss Mode from BlazBlue: Chronophantasma or Golden Arena mode from
Persona 4 Arena Ultimax in that you collect persistent bonuses to your
character including the ability to gain other character’s super moves. There
are no Score Attack modes or the like, but instead of that GG Xrd features the
most comprehensive set of training material I’ve seen in an anime fighting game
thus far. The basic Tutorial covers a plethora of things including a basic
option select for throws, and the Challenge Mode continues to reach combos
(but, as seemingly the norm, not optimal ones) that require a high degree of
precision. Most impressively though is a “Mission” mode that teaches advanced
concepts and strategies for fighting specific characters and also ranks you based
on how well you can consistently perform these tasks. This suite of training features is a huge improvement over
the likes of BlazBlue: Chronophantasma and Persona 4 Arena Ultimax modes and will cover a good chunk of
what you need to know for high level play. And, as always, there’s
a practice mode for freeform training which also handily allows you to simulate input delay for the purposes of online practice. Sadly, GG Xrd doesn’t include a listing of
frame data in the game itself and lacks the hugely useful frame counter from
Under Night In Birth EXE Late’s training mode, but all told it is head and shoulders
above any other training program that I’ve seen in a fighting game thus far.
Online
however seems a bit messy. There are lobbies much like in BlazBlue: Chronophantasma and Persona 4 Arena Ultimax, but rather than simply walking up to a cabinet and starting a match,
you instead create rooms within these lobbies which people can join which seem to work
like matchmaking in first person shooters of all things. You can queue for
ranked matches while in the lobbies, but it all comes across as a bit confusing
and honestly I prefer the simplicity of BlazBlue: Chronophantasma’s jump in and go style
of lobby play. However, I’d be remiss if I didn’t mention the great little
things that GG Xrd does with netplay, such as displaying a real time frame delay
counter when playing online that actually gives you a tangible measure of your
connection quality with an opponent (the 1 – 4 Bar system is still used as a
general indicator) and that PS3 and PS4 owners of GG Xrd can cross play without
issue, which is fantastic. Lastly I should mention the several patches that
Arc System Works have released for the game to improve netplay performance which at
the time of writing seem to have had a noticeable positive effect on connection
quality, which is in stark contrast to BlazBlue Chronophantasma’s netcode which
has always been, to be charitable, suspect at best and has not once received a
patch to make it better.
Then
there’s Story Mode. In a departure from other fighting game Story Modes of old, GG Xrd’s Story Mode is a hybrid between a visual novel and an animated OVA, with
no fights in it at all. Yep, no fights. Not one. That’s a ballsy move, since a
fighting game is about the fighting after all and given Arc System Work’s previous
efforts with a “rich” story for Blazblue (in the same way you could describe
pig swill as being “rich”) you’d be forgiven for being highly nervous at the
prospect of circa five hours of a bullshit anime plot. But you’d be wrong; GG Xrd’s
story is just an entertaining ride from start to finish and actually has a
consistent internal logic to it that BlazBlue Chronophantasma never had. It also has
character growth (Yes, really, a character named “Sol Badguy” undergoes a
character arc) and handles the themes of friendship, family, brotherhood and
relying on others better than Persona 4 Arena Ultimax did, a game whose entire backstory and context
was based around those concepts but utterly failed to utilise them properly. Believe
me, at the time of writing I am as stunned to be typing these words as I
suspect you probably are to read them. This isn’t even mentioning the fact that GG Xrd’s visual novel moments feature fully animated portraits as opposed to flat
images, complete with context specific unique animations, and there are full
blown sequences animated in engine that are amazing to behold. Unfortunately the ending of the story is rushed in several respects, with the animation
getting a bit janky and some script issues such as characters and injuries
disappearing between shots, but all in all GG Xrd’s Story Mode was worthwhile in
of itself, even disregarding the one hundred thousand World Dollar (World Dollars
being the in game currency for unlockables) bonus you get for finishing it.
Finally,
I’ll mention the soundtrack and other miscellaneous bits. Across its own
franchises Arc System Works have always delivered excellent soundtracks and
character themes, and Guilty Gear itself has several legendary tunes of note
such as No Mercy and Still in the Dark. GG Xrd features a brand new score
(with the exception of a condition specific Ky theme) and all of the songs are
fantastic mixes of rock, metal, orchestral and even jazz. It would’ve been easy
to remix or remaster the old songs for GG Xrd, and I appreciate the difficulty in
trying to match the brilliance of tracks like Noontide, but I can’t help but
applaud Team Red’s efforts in making a brand new soundtrack that is fresh but
still feels very Guilty Gear. The Gallery mode also features a selection of
music from old Guilty Gear games to unlock as tracks to use in gameplay
(including the iconic Still in the Dark, don’t fear), which is really nice. Lastly,
I should mention the vocal tracks on the extended OST performed by Naoki
Hashimoto, who you might know as the man who yelled “DEATH COMES A RIDING ON A
MIDNIGHT TRAIN”. These songs are, without exception, all brilliant slices of
cheesy rock that I’ve been listening to like an addict since I first heard
them. Some of the songs are used
specifically in Story Mode for certain scenes and complement them
fantastically, one of which, Coming Home, made me wished I smoked if only so I
had a lighter handy to wave around in the air like I was listening to some
demented Japanese version of Bon Jovi when it played in an inspired montage scene. If you’ve played GG Xrd, you know which
scene I mean. If not, then great ready for it.
If
you’ve read a few of my reviews, particularly the ones on Under Night In Birth EXE Late and Persona 4 Arena Ultimax, you’ll probably note my trend of bashing on
BlazBlue Chronophantasma. The truth is, BlazBlue Chronophantasma and much of what it stands for
strikes me as apathy or indifference. The incoming 2.0 revision in
particular has been greeted by derision by a fair few people, myself included (Lambda’s
return does not make her a new character, and Celica herself plays so little a
part in terms of her actual moves it really betrays that she was always meant
to be an NPC). GG Xrd, by contrast, feels fresh and far more than just
a coat of paint and bandaids on the older games. The continued patches for
netplay, the fact this game was available on Day 1 with a patch for English
menus, subtitles and voices, the PS3/PS4 crossplay, it leaves me with an
impression that Arc System Works want this game to succeed and be known to a wider
audience and will continue to work on it to that end. Plus, Daisuke Ishiwatari,
the game’s director, has stated (according to Wikipedia admittedly) that GG Xrd is
meant to be a new start on the franchise. If so, I’d say Team Red under his
lead have done a blinding job, and I’m eager to see where the series goes next
both its entertaining story and great gameplay.
9/10
Who Should Buy?
- If you’re
an anime fighting game fan in general, be it that you’re a Guilty Gear veteran
or completely new to the franchise, I strongly recommend Xrd. It welcomes
players of all skill levels to boot.
Who Should Avoid?
- Despite
the comprehensive tutorial modes, Xrd still has a high learning curve and there’s
a lot to master. The game’s playerbase isn’t huge either and as such you might
find it difficult to meet opponents of equal skill, so if this puts you off I
would hesitantly advise to avoid it.
- Shadon1010 wanted
to ride on a midnight train, but the tickets were ridiculously expensive. He
assumes Death must have good credit.
Great review and i will be checking out this game when i have my Ps4 this month ( I want dying light). The only thing i didn't like where the comparisons... It almost seems like a bash fest which you confirmed in you're verdict; you’ll
ReplyDeleteprobably note my trend of bashing on BlazBlue Chronophantasma. You've mentioned that game a stunning 12 times in this review hahaha, but still the review was a solid read. Thanks JD ( John dorian? Scrubs? )
It's a bashing trend primarily because they're from the same company and because it's the closest point of comparison I have, but yeah, I might have hammered home one too many nails!
ReplyDeleteAnyways, thank you for reading! J.D. as it happens is my initials, I predate John Dorian by a fair bit but sadly lack his marvellous head of hair. =(
It's also on PS3 @sanquine it just runs at a lesser frame rate i believe and isn't as sharp.
ReplyDeleteI'd agree with J.D on the comparisons as most newcomers to this will automatically assume it's a BlazBlue rip off.