"Do me a favour, plug me into a Sega"
Made2Game do the job - Vanquish likes to wow the player with huge amounts of excellent effects and visual filters to accentuate the action. Some nice design touches include the game being set within a cylindrical space station that allows the player to see the world stretching out in front and indeed above them in more than a slight nod to Halo, along with some excellent enemy design - the transformer-style movements that some of the larger bosses use to transition between different phases of attack patterns in particular can be quite spectacular to witness.
In contrast, Binary Domain lacks much of the in-your-face flashiness of Vanquish; indeed, on the surface it actually comes across as quite a sterile looking game. Happily though, this style actually complements the tone of the game well, with huge corporate blandness engulfing the super clean and passionless world of future Tokyo. Also, the way that the body armour of the many robo-foes you face falls off as you shoot it looks fantastic as well as giving good visual clues as to the damage you are dealing. The facial animation, seemingly taken wholesale from Yakuza, is excellent, and the way the metal structure of the ‘hollow children’ (what the game calls robots that look no different to humans - think Blade Runner’s replicants) shows through and melds into flesh looks fittingly horrifying. SO its really down to preference on this aspect too.