The game opens up with your father, the King, returning from a victorious campaign. Upon his return, he is mysteriously struck down by your sword which then has your brother proclaiming the murder was your doing. Upon your execution, after pleading to the devil for help, your given control over the 'Castle of the damned'. Here is where the game properly starts. Considering videogame storytelling was in its infancy back in the days of the Ps1/Saturn/N64, Its surprising that things keep you intrigued over the multiple chapters as the story progresses. The constant talk of a 'hidden power' within the castle is probably the culprit of that as you seek it yourself whilst entrapping those that enter the castle. Interestingly, You have the option of either destroying the intruders or letting them escape during later levels. Both choices carry consequences & the story will take various paths depending on the choices the you make. Its a fascinating title to return to in this regard as the chapters can change each time depending on your morality choices. While the lack of FMV's & voiceacting may be seen as a bad aspect due to the games use of in-game engine cutscenes with subtitles, its worth remembering that its a Ps1 game afterall. The resources developers have now weren't around back then. If you can look past that aspect of its storytelling, you'll find much to interest with a fairly lengthy & tactical campaign to boot.
To be honest, Ive been pleasantly surprised with going back to this title. I'm usually a little apprehensive going back to play some obscure retro RPG's. This was probably worth it. Not only will it be keeping me entertained for a little while longer, but its also piqued my interest for Deception IV. Now I'm not saying you should run out to hunt a copy of the original Deception, but if you come across a copy anywhere - You could do a lot worse. Its intriguing premise and deep, tactical gameplay will keep you interested if you can look beyond the obvious drawbacks of the Ps1.