What if I
told you that you and each of your family members have a lifespan of two years
and in that two year life span, you had to combat the evil that laid upon a
curse on your family? Pretty crazy
right? That’s the premise of Oreshika Tainted Bloodlines, Tainted Bloodlines
features a great battle system, crazy dungeons, a great sound track and great
micromanagement mechanics.
Oreshika
is a standard rpg, your party members are tasked with defeating demons with
basic attacks and using magic spells. You run around moderately sized dungeons,
collecting items, money and devotion. What makes Oreshika stand out from other
rpg’s are the micromanagement mechanics, sort of similar to the Altelier
series. There isn’t time limit in which you must beat the game per say, but
your party members are consisted of your cursed family members that only have
two years to live and fight. There isn’t
necessarily a time limit in which the player must be the game, but the fact
that you have to keep rotating between new party members every two years, in
game time of course, does keep you conscious about how much time you want to
spend time in dungeons. This mechanic kept Oreshika fresh and challenging.
Another
interesting game mechanic that Oreshika has to offer is its loot roulette
system. At the start of each encounter with an enemy or enemy horde, a roulette
with different items and money with different values appears. The roulette randomly designates the spoils
you can receive, and the spoils can only be obtained by defeating the leader of
an enemy horde. While it does sound like
a good idea to defeat the leader to obtain all of the loot you can possibly get,
keep in mind that you will only receive experience points for defeating only the
leader. This is where the player must decide which is more important to him or
her at the given time, obtaining new items and money, or making sure that their
party members are well leveled.
I can’t
praise Oreshika enough on how it does a good job of teaching the player good
time management habits without punishing the player too much. If for whatever
reason I wanted to breeze through a dungeon by defeating only the leaders that
would result in my party being under leveled, but I would have to make sure to
go back and grind a bit to get my party up to level right? That would be the
only logical step to make because that’s something that can be done in other
role playing games without penalty. In Oreshika, guess what, time is fighting
against you. A month passes by around every 6 minutes or so, while in the
dungeon. That’s one month off the two year life span of your character, they
might be carrying good armor or certain skill that may be useful in a major
fight and to have them die would be a waste. I kept conscious about how much
time I spent obtaining loot and gaining experience dungeons, but I didn’t feel
too stressed about having to balance what I did in a dungeon. Oreshika made sure
I kept good balancing habits without having to go out its way to let me know,
that is grade A level design and I hope more developers will take note of
Oreshika’s game design.
While not
in battles, you spend time at your clan’s headquarters. At your clans
headquarters you can do a number of things, visit the shops menu, talk to
Kochin your planner, mate with other gods and goddesses to add to your roster
of part members and rest your party members so that they regain stamina. In the
shops menu you can buy weapons, armor and health restoring items. As the game
progress you will naturally need the need for better equipment, investing in
your clans shops will increase the value and stats of the items sold at each
shop. Upgrades are made using money, take up to a month to complete and
upgrades are limited to one at a time.
Kochin is
in charge of laying out the plans for each month, you can have Kochin decide
your schedule for the month or you can manually choose what to do each month to
your liking. I would recommend someone on their first play through to let
Kochin decide the schedule for each month, as it is guaranteed that you will remain
leveled up throughout the game without needing to go back to grind.
The Hall
of Union is the place where you can mate each of your characters with a god or
goddess to replace party members that are approaching or near death. Why gods
you ask? The curse that has been laid upon your clan does not let your family
have the ability to mate and reproduce with normal human beings. Mating with
other gods and goddess’s take up one month and require a certain amount of
devotion as a form of payment. Devotion
is obtained at the end almost every battle, each god or goddess requires a
certain amount of devotion to allow the act of mating. Of course higher leveled
gods and goddess will require higher amounts of devotion. Another thing to keep in mind is that to be
able to mate your characters, they must be at least eight months of age or
higher.
There is
never a dull moment in Oreshika, battles progress quickly, the art style is
amazing and the sound track is amazing. Every aspect about Oreshika’s
presentation is extremely well done and does a good job of setting the tone in
ancient Japan. That’s the beauty of Oreshika, it portrays the best of ancient
Japan and its culture. The old school but quirky soundtrack, also helped move
battles quickly. My favorite moments in Oreshika are when I get ambushed by a
higher level enemy and this awesome fast paced version of the regular battle
theme gives me an adrenaline rush whenever I encounter a boss or high leveled
enemy.
9/10
Who should play this?
- JRPG fans looking for something fresh
- gamers looking for a challenging game
- Studio Japan fans
- anyone looking for a cheap game with tons of content
Who should avoid this?
- anyone looking to invest into a 70 hour+ game
- anyone who dislikes water colored art styles
- anyone who dislikes micromanagement mechanics
- anyone who isn't a fan of old Japanese music and culture
You day that people "anyone looking to invest into a 70 hour+ game" should avoid this game but I can't see the reason why in the article. Is the game not that long or does it just not have a completion story?
ReplyDeleteThe average completion times are actually given to you in the begining of the game. Playing the game on the East difficulty clocks your game at around 30~ hours, normal at around 50~ hard at around 70~. I put 70+ because Oreshika isn't a game that can easily be picked up. it takes trial and error on the end of the player. Also it gives a good idea to the readers of what they are getting into. I hope that explains it~~
ReplyDelete-Albert :)