Otaku Review: Under Night In
Birth Exe: Late
Platform:
PS3
Price: £30 from Amazon.co.uk
Release
Date: Out Now
Review code provided by NIS Europe
Review code provided by NIS Europe
Note: This is a re-run of my previous review of the Japanese version of Under Night In Birth Exe: Late from Sept 2014. The only difference between the Japanese version released around then and the EU version available now is the addition of English text and voice acting, and as such the review still stands as it originally did.
What makes a good fighting game?
What makes a good fighting game?
Opinions
on this will vary. Some people say a colourful cast of characters. Some might
say a variety of features such as a full story mode or even a Streets of Rage inspired affair. Perhaps a plethora of unlockables, concept art and other goodies?
For
me, personally, the best kind of fighting game is one that gets the basics
right. I’m all for frills and extra stuff, but when designing any one on one
competitive game your core must be rock solid in my opinion. Chess, after all, isn’t
exactly known for pin up art of the Queen piece or some ridiculous “Pawn
Onslaught” mode, but rather because it’s a well-respected strategy game based
around a cast iron foundation.
This
brings us to Under Night In Birth Exe: Late, a recent console release from French Bread, makers of Melty Blood, who in a way that almost
feels like mockery have foregone lace and fluff in favour of making a fighting game that is
stripped down and devoted to making the fundamentals as robust and bulletproof
as possible.
Under Night In Birth Exe:
Late (hereafter referred to as UNIEL, which sounds oddly enough like a washing powder brand…) tells
the tale of Hyde, minus a Jekyll because there are no pansies in this game.
Hyde is your typical high school student, minding his own business, studying,
honing his swag skills, the usual shounen tomfoolery, until a phenomenon called
the Dark Hour Hollow Night and an attack by the creatures known as Shadows
Voids leaves him in possession of a power called EXS, and he forms a
partnership with Linne, a small girl with ancient secrets, and Waldstein, the man with the crane game arms. When they disappear
sometime later under mysterious circumstances, it’s up to Hyde to find his
friends and unravel the mysteries of the Hollow Night.
If
there’s one thing that irks me about fighting games, it is often the undue
emphasis some place on what can turn out to be a laughably weak story. Blazblue: Chronophantasma was no
exception, with a story mode that clocked in at several hours of, what was to
me, ninety percent pure nonsense. UNIEL, on the other
hand, sets up the context with its arcade mode and allows a plot of sorts to
play out there but has no dedicated story mode to speak of. While I suppose it’s
not particularly right to praise something by its absence of a feature rather
than provision, the fact that UNIEL doesn’t
oversell its plot is a refreshing change and from what I’ve gleaned from the wikis the story seems serviceable enough.
UNIEL
instead focuses on core features and functionality. There are your usual modes:
Arcade, Versus, Survival, Time Attack, Training and Score Attack, along with a
Replay Mode and Gallery/Palettes, but there isn’t much beyond that. There is
no dedicated Story Mode for example, nor a Challenge Mode. The Training Mode in
particular is fairly standard and doesn’t provide examples of combos or explain
basic system mechanics. Not explaining these I would argue is
a good thing as it forces players to experiment rather than being given often
sub par or incredibly difficult combos as golden standards or failing to go into the mechanics in sufficient depth, but UNIEL also doesn’t
include the frame data in game either, which is still something I want to see
in more fighting games. I’d be remiss however if I didn’t mention that the
Training Mode features a frame counter, which times your inputs and can be
ridiculously useful for getting timings down on certain combos and attacks and
it’s frankly a feature far more fighting games should implement.
UNIEL
doesn’t play like your average anime fighter either. Those coming from Melty Blood will probably feel right at
home with the game but those coming from the likes of BlazBlue: Chronophantasma and Persona
4 Arena Ultimax may find the transition somewhat bumpy. Normal jumping for
example is always done with a set amount of momentum and distance rather than
super jumps or airdashes being the norm. As such, UNIEL is not a game I’d
recommend for beginners since with the game's hands off approach new players
will likely find it very daunting.
UNIEL’s
main unique mechanic is the GRD gauge, which serves not so much as a tug of war
but rather a race of sorts. GRD is generally obtained through offensive
momentum and is consumed by defensive actions such as backdashes. Every so
often, the player with the most accumulated GRD will enter a “Vorpal” state
which confers several benefits such as bonus damage and access to “Chain Shift”,
essentially a rapid cancel with a time pausing effect. Unlike BlazBlue: Chronophantasma’s Negative
Penalty system, which operates behind the scenes in a relatively obscure
fashion, the GRD gauge is a great example of a mechanic that drives players to
play offensively rather than turtling up and also has clear and tangible
benefits worth pursuing, yet it also isn’t so heavily decisive that not
obtaining Vorpal state ensures your defeat in a round. Other mechanics such as
Shielding, Veil Off and the like work similarly to Barrier Blocking and Bursts
from BlazBlue: Chronophantasma but
with a few twists that usually tie back into the GRD gauge or to the EXS (read:
super meter) gauge. Also worth noting is that UNIEL works on a “reverse beat”
system, in that you can link together pretty much any normal move back to back
in a blockstring but will not be able to use it again later until you return to
neutral, which is contrast to the gatling systems of other fighting games,
allowing for more freeflow pressure. As a concession to beginners, there is
also a “Smart Steer” system that works like Auto Combos from Persona 4 Arena Ultimax but with superior
implementation as it does not grant above normal resources nor does it end in a
super as a trap for the would be button masher. This all sounds daunting, and
as I mentioned UNIEL is not for the faint of heart, but thankfully French Bread
have released a number of tutorial videos (with some having been translated as well) and as always
there are good wikis
to review.
UNIEL
features sixteen characters in total, from the likes of Bloody Mary drinker
Carmine, to “Mr Tickle meets Yog-Sothoth” in Merkava, to Gordeau, master of ASSIMILATION .
The cast is varied and all have their own unique element sort of like BlazBlue: Chronophantasma’s Drive
mechanic, but instead these traits serve mainly as passive effects that you
need to be aware of rather than necessarily focusing heavily on in your
gameplay. Hyde’s sword attacks do chip damage for example, and then we have Sion Eltnum,
who has a Gears of War style active
reload mechanic for her pistol as just two examples. The character sprites are superb and the
animations are fantastic to behold, but what I particularly approve of in the
character design is the almost total lack of unjustified fanservice. On the sound design front, attacks feel like
they have weight and impact behind them (Hyde’s rekka in particular feels great
to pull off) which is always good for the feel of a fighting game. The OST is
also superb, featuring a mix of rock, melodies and even dubstep, with my
personal favourites being Hyde’s
and Waldstein’s,
although sadly Nanase’s theme (which I’ve not linked here because I’m pretty certain to do so would be a war crime under the Geneva Convention) is a full blown turkey amongst the rest, but overall the soundtrack is great. Finally, there are several
stages that, while a bit bland, serve as decent enough backgrounds that also
sell the desolation of the Hollow Night well enough.
UNIEL’s
online mode is a bit spartan, featuring only player rooms and ranked matches,
but what makes it stand out, and I almost feel like this is like saying a car
is the best in its class because it has four functioning wheels, is the
netcode. I’ve had numerous issues with BlazBlue:
Chronophantasma’s netcode (and to a lesser degree Persona 4 Arena’s) resulting in poor connections and lag spikes
even to players in the UK, yet UNIEL features silky smooth play with even two
bar connections. Generally speaking, players I’ve fought in BlazBlue whom I’ve then
taken on in UNIEL have been far better experiences because, comparatively, the
online experience has been less laggy overall. Matches that were like treading
in mud in BlazBlue have been, while not flawless, markedly better in UNIEL.
While the lack of an Arcade Lobby doesn’t help UNIEL’s online community, its
superior netcode makes it the more fun experience in my opinion and Arc System
Works frankly should be ashamed that they have been unable to accomplish this
most basic and important of things in their own games.
The
thing about UNIEL is that it can seem bare bones relative to other fighting
games as of late. But, to tie back to the point about fanservice that I mentioned,
what French Bread have done is make a fighting game first and foremost. The
mechanics are solid, the netcode robust, and there’s a general sense of purpose
behind everything. UNIEL is certainly not a neophyte’s game, but for those
jaded by poor asymmetrical balance in other games and bad netplay experiences
it is a breath of fresh air. Indeed, what UNIEL does that I think the likes of BlazBlue: Chronophantasma do not (or to be more charitable, not to the same degree) is that it knows what it is and ultimately respects the player.
It does not offer combos and explanations because it assumes you have the
mental capacity to do your own research and try things out, and it does not try
and saddle you with a bloated, overwrought story or immature fanservice. Plus, if
you do stick around and persist beyond the somewhat steep learning curve, I
think you’ll find a rewarding and enjoyable fighting game waiting for you. And
hey, Gordeau’s got the best move in all of fighting game history, GRIM REAPAH,
so what more could you ask for?
8/10
Who Should Buy?
- If
you’ve been playing fighting games for a while and are looking for a solid,
enjoyable new experience that respects your intelligence as a player, or are
sick to death of bad netcode, UNIEL is for you.
Who Should Avoid?
- UNIEL is not a beginners game and I wouldn’t pretend otherwise. Also, if single player modes such as a full Story Mode are your thing you’d be best looking elsewhere.
- UNIEL is not a beginners game and I wouldn’t pretend otherwise. Also, if single player modes such as a full Story Mode are your thing you’d be best looking elsewhere.
- Shadon1010 knows it's two minutes to midnight, to kill the unborn in the womb...
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